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    Amazing idea for advent of code. I only read the summary at the end, but did you find anything in particular that really surprised you?

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      As the whole set of techniques behind the procedural art generation was very vaguely familiar to me, the most surprising was probably how the most tender and “hand-drawn” things emerge from the clever combination of simple geometry and a gradient noise. The original art was a lot of hand-crafting, but the tools used are incredibly simple—and powerful at the same time!