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      (I tagged this with “c++” but not “rust” because it sounds like this is mainly aimed at c++ rather than rust, and which language the tool is built in is not particularly relevant to the article.)

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        Why wouldn’t it be useful for Rust? (Honest question - I have no experience with reproducible Rust builds; don’t you end up with native binaries having relative paths same as with C++?)

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          I’m just responding to the fact that in the article you happen to mention using it for c++ a lot and for rust only in passing.

          The choice of tags is slightly arbitrary. 😞

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        Ah, this makes me want to revisit the blog post draft I have for the debug package implementation I wrote for makepkg, it uses debugedit and explains the concepts a bit.

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          As long as debugedit doesn’t dump core on you like it did for me…

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            I don’t know what package would produce “a 3GB shared object” so I’m not sure if this is a realistic issue in this case.

            However it is slow.