Ironically I think this makes it significantly worse at being a captcha; humans will find it much more difficult, but for a computer the difficulty level shouldn’t make much of a difference.
lol just type “iddqd” (god mode) and “idkfa” (unlimited ammo, all weapons unlocked + all keys etc). The codes are burned into my memory and I was pleased to see it work here.
I passed it on the second attempt. The trick is to not run forwards. The monsters then come clustered together and it’s easy to just keep shooting.
A simple ML model could also reach the same conclusion, but that’s not why it!s a bad CAPTCHA: it’s deterministic. You could just record the key strokes and someone who passes and play them back and you’ll pass 100% of the time.
Move a little to the left of the starting position (don’t leave the hall), fire your pistol to alert monsters, and then pistol-snipe the zombies and sergeants that wander your way. If you fire continuously at whatever you see, you’ll prove your humanity before you die or run out of ammo. Just don’t go out into the open. I’m not sure whether it’s Nightmare or UV Fast, but either way it makes staying clear of fireballs a challenge.
Memories returning: punch the air to alert monsters, it will save one bullet. Still counts as “firing a weapon” and alerts anyone within earshot, even though it makes no real sense :)
Fun idea, but it runs client side, so it’s not really a functional CAPTCHA. Even if you captured input and ran Doom on the server, there’s no randomization.
Curiously, getting monsters dead by triggering monster infighting doesn’t count — you need to shoot them personally. No pacifist runs for this game.
But yes, it’s completely deterministic. The easiest solution is to shoot the pistol just to make the sound alert monsters. Some zombies will soon appear from the hallways and you can shoot them from a safe distance, from that corner that is out of reach for fireballs from the imp cage.
Too many monsters.
Agreed, it looks like Ultra-violence or Nightmare mode.
Ironically I think this makes it significantly worse at being a captcha; humans will find it much more difficult, but for a computer the difficulty level shouldn’t make much of a difference.
lol just type “iddqd” (god mode) and “idkfa” (unlimited ammo, all weapons unlocked + all keys etc). The codes are burned into my memory and I was pleased to see it work here.
I passed it on the second attempt. The trick is to not run forwards. The monsters then come clustered together and it’s easy to just keep shooting.
A simple ML model could also reach the same conclusion, but that’s not why it!s a bad CAPTCHA: it’s deterministic. You could just record the key strokes and someone who passes and play them back and you’ll pass 100% of the time.
That didn’t mean it wasn’t fun, of course.
It has indeed been set to nightmare difficulty. The “How it works” link on the page and the description on the repository confirms this.
Move a little to the left of the starting position (don’t leave the hall), fire your pistol to alert monsters, and then pistol-snipe the zombies and sergeants that wander your way. If you fire continuously at whatever you see, you’ll prove your humanity before you die or run out of ammo. Just don’t go out into the open. I’m not sure whether it’s Nightmare or UV Fast, but either way it makes staying clear of fireballs a challenge.
Memories returning: punch the air to alert monsters, it will save one bullet. Still counts as “firing a weapon” and alerts anyone within earshot, even though it makes no real sense :)
Fun idea, but it runs client side, so it’s not really a functional CAPTCHA. Even if you captured input and ran Doom on the server, there’s no randomization.
The randomization could be that it starts on a random level. Good call though, I didn’t think of that.
Curiously, getting monsters dead by triggering monster infighting doesn’t count — you need to shoot them personally. No pacifist runs for this game.
But yes, it’s completely deterministic. The easiest solution is to shoot the pistol just to make the sound alert monsters. Some zombies will soon appear from the hallways and you can shoot them from a safe distance, from that corner that is out of reach for fireballs from the imp cage.