1. 12
    1. 8

      This year with 30 entries we set a record; the most we’ve ever had previously was 26 in 2018. We had a good mix of entries from CL, Fennel, and various Schemes; there was even one submitted in Interlisp and one in Emacs Lisp. Oddly only one Clojure entry this time around.

      1. 1

        Which one is in elisp? The three textiest ones don’t seem to be it.

        edit: Hrm, was it yours, with an elisp IRC bot?

        1. 1

          Mine is an IRC server, but it’s written in Fennel rather than elisp: https://technomancy.itch.io/jovian-encounter-41

          This is the elisp entry: https://wasamasa.itch.io/xcb-boomshine

          There was another participant who started a game in elisp but didn’t finish so it didn’t make it into the final list: https://cyberscientist.ca/blog/manna.html

    2. 6

      I had a ton of fun writing a game for this jam! and I learned a lot which is great of course 😁

    3. 5

      I had a great time with this! It was this combination of factors that finally got a game out the door:

      1. A time limit.
      2. An all-in-one package for game development (https://tic80.com/)
      3. A simple Lisp (https://fennel-lang.org/)
    4. 4

      I still have an item on my bucket list to write a game in Fennel and submit it to the jam. Maybe next year!

      1. 2

        It was surprisingly straight-forward to do via TIC-80.

    5. 1

      Cool! A nice post here on porting a CL game to the web (sdl2, webassembly…) https://vitovan.com/porting.html (with a game!)