Tagged games because this is a game theory simulation and that seemed the most literal tag for it.
I submitted this because I think it’s a fairly readable and accessible paper about simulating iterated games with an eye towards trying to explore social behavior.
From the glossary, the four major strategies are:
I think this sort of work is always a fun read, and something you could probably code up (albeit inefficiently) in an afternoon.
I think it’s also very important to keep in mind the gross simplifications and limits of this kind of work, and this paper again I think is easy to grasp in where its modeling is short of reality.
Some scattered thoughts: