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    I played this a lot a few years back, and wondered a lot about how they managed to generate playable levels where all the challenges were randomised. It’s nice to see articles going into detail about how the mechanics of games were designed.

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      “I’ll start off by saying that Payday’s stealth mechanics are not perfect and can be flawed in some areas”

      It’s actually funnier than that. One video indicates the guards just detect the head, not the body, of the characters. Shows example. Ridiculous haha.