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    Interesting; never been involved with games but my career has been in film VFX, and the moment I saw those janky renders I thought I must be looking at NaN pixels put through some sort of blur compositing operation (which is what causes that expansion beyond the actual model’s bounds). I’ve had to find and eliminate those literally millions of times, if you count individual frames. One of the strangest and funniest things I ever saw was a few seconds of Transformers: Dark of the Moon where Optimus Prime became a black hole any time he moved more than a certain (very long) distance from the camera. Looked exactly like that.