This is amazingly pretty. Some further reading tells me that the author also co-created Cinder, which I didn’t even know existed, but now has sparked my curiosity about making art-through-code. Does anyone have further reading on creating… gesticulates wildly at article this?
Possibly not quite what you’re looking for? But I’ve been enjoying Robin Sloan’s development diary for a game called “Perils of the Overworld”:
It’s a bit wider ranging, covering things from map generation (which is why I thought of it here) to story, mechanics and storefront considerations. But, particularly as a fan of his writing, I’ve found the discussion of the process to be very interesting.
Not quite what I was looking for, but an excellent read where I sort of read the entire thing the first go anyways. Thanks for the new reading material!
Reminds me of this amazing piece of civil engineering: https://en.wikipedia.org/wiki/Old_River_Control_Structure. As noted in John McPhee’s The Control of Nature, this is the Army Corps of Engineer’s war against geography, and is probably doomed to fail.
The McPhee book is excellent, strong recommend for anyone interesting in engineering vs. nature alongside Seeing Like A State.
McPhee’s article on the structure is available online: https://www.newyorker.com/magazine/1987/02/23/atchafalaya
Very beautiful project. Will the code be shared?
Beautiful! One of the Robert’s previous works, Planetary, was donated to the Cooper-Hewitt Design Museum and recently updated to compile on modern iOS hardware.
The “Creation of Oxbow Lakes” is mesmerizing
I love this thing so much.