Another victim of the procedurally generated meme.
It’s tempting to use procedural generation to generate a huge world but then your content-to-world ratio ends up being low and the game not fun. It works for sandbox games because you want an empty canvas for you to work on anyway but a story driven game can not be made to work in a large generated world.
What if it being procedurally-generated was a plot element like in movie Thirteenth Floor? Or they thought they were in a boring simulation they had go break out of like The Matrix?
I think it’s possible that procedural generation could work in some story-driven games.
I think it’s possible, but it’s hard. Just like making a (well written) story-driven “open world” game. It may not be worth it to game studios (or it may be hard to find qualified people).
That gif comparing 2007 to 2017 is ridiculous.
Looks like a giant downgrade. Also, looks like scenes in movies where a normal character that’s a robot (or crazy human) starts losing their shit. They end up a watered-down, emotionless, repetitive-looking version of themselves.
A self-admittedly, buggy, rushed game with bad story and broken animations was going to get 8/10 to 8.5/10, but because people on the internet made GIFs of it, it only got 7/10, and that’s the difference between it getting a sequel or not. Okay.