“256 full-time staff”
I like how they stuck to a nice round number.
They mention they used JSON for interchange. How much time was wasted computing that, because they seem to be close to the edge of what the hardware can give them.
Otherwise a fascinating look at building videogames.
Slide 83? They’re talking about generating the city as part of content creation, not something they do every frame.
Ah, I missed that.