If someone’s gonna make the same with SimCity 2000/3000 and implement the industry logic from OpenTTD and routing/economy of Cities:Skylines (I know there would be some simplification due to isometric layout) I’ll throw a serious regular donation into him.
OpenSC doesn’t count - it was a “web application” and got DMCAed down for hardcoding original Maxis assets into it. I expect the game to be a standalone native executable using free dedicated graphics set, I think authors of OpenGFX - the baseset for OpenTTD - wouldn’t complain at all for the fair use in such open SimCity game.
LinCity-NG was… quite nice. It didn’t aged well though - the project seems to be unmaintained now and the “we did that as 3D model in Blender then dumped the bitmap out of it” 2D graphics was very cool back in the day but it looks like a student project now. On the feature side, it was playable - but didn’t even reached to the feature completion of the original SC3000, was more like the OG 2D classic SC in isometric view from 2K/3K without additions. But I spent a considerable amount of time in it regardless of that :)
TheoTown is what I’ll be pointing finger on currently, but it’s only for Android guys and AFAIK non-free. But the spirit is preserved, graphics has its own style and won’t age out that much and author adds many improvements and additions over the standard SC formula without thrashing it.
OpenRCT2 and OpenTTD are incredible projects. They surpassed what the originals could support despite the limitations imposed by their data file (index size of 1 byte for some things, for example). If only we could have the same with StarCraft without the looming risk of copyright strike.
If someone’s gonna make the same with SimCity 2000/3000 and implement the industry logic from OpenTTD and routing/economy of Cities:Skylines (I know there would be some simplification due to isometric layout) I’ll throw a serious regular donation into him.
OpenSC doesn’t count - it was a “web application” and got DMCAed down for hardcoding original Maxis assets into it. I expect the game to be a standalone native executable using free dedicated graphics set, I think authors of OpenGFX - the baseset for OpenTTD - wouldn’t complain at all for the fair use in such open SimCity game.
LinCity-NG was… quite nice. It didn’t aged well though - the project seems to be unmaintained now and the “we did that as 3D model in Blender then dumped the bitmap out of it” 2D graphics was very cool back in the day but it looks like a student project now. On the feature side, it was playable - but didn’t even reached to the feature completion of the original SC3000, was more like the OG 2D classic SC in isometric view from 2K/3K without additions. But I spent a considerable amount of time in it regardless of that :)
TheoTown is what I’ll be pointing finger on currently, but it’s only for Android guys and AFAIK non-free. But the spirit is preserved, graphics has its own style and won’t age out that much and author adds many improvements and additions over the standard SC formula without thrashing it.
Oh that seems pretty good work, albeit early stage. Shame.
I’ve been yearning to do that for years too :)
Apparently it’s available for Android, iOS, Windows, MacOS and Linux (last three via Steam). It’s not free though, in any sense of the word.
OpenRCT2 and OpenTTD are incredible projects. They surpassed what the originals could support despite the limitations imposed by their data file (index size of 1 byte for some things, for example). If only we could have the same with StarCraft without the looming risk of copyright strike.
Such a great project. I’d love to see them get to the point where you don’t need a copy of RCT2 to play.
That would require recreating all of the graphics assets, sounds, etc. Not a trivial task.