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    The author has a thread on TalkChess.com that details some of the progress along the way.

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      I recently built a chess engine in Python. At the time I didn’t research too much about the lower level aspects of chess engine performance (e.g. Zobrist hashing, bitboards) but so far I’ve found this codebase really interesting!

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        There is just one thing wrong in the FAQ

        [rust allows] No deadlocks.

        I’ll wand open an PR if I find out where :) Done