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    I liked the introduction with the explanation of why we have the gamma functions, but I think it is important to note that sRGB is a color space. Having a section titled “What is sRGB?” and then only explaining the associated gamma function is a bit misleading (I know there is a comment at the end of the section about sRGB containing some other stuff).

    I assume this is written from the viewpoint of DirectX, because sRGB is not limited to 8 bits per channel, you can use whatever precision you like for the components (PNG for instance supports both 8 and 16 bpp).