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    Although the official developer kit only supported Java, I developed both games using Mirah, an experimental Ruby-like project that compiled directly into Java bytecode.

    I was fascinated by Mirah when it came out. I’m glad someone used it to good effect!

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      These UIs look so nice! There’s something about this aesthetic that really comes off as clean.

      Maybe lack of color prevents bad color choices

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        Reminds me of 80s Mac games - they had a tastefulness and crispness in graphics that other home computers at the time lacked, helped by the monochrome yet high-res constraints.

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        This makes me sad that only a few months ago my 2nd generation Kindle died so I can’t try these games out.