Although the official developer kit only supported Java, I developed both games using Mirah, an experimental Ruby-like project that compiled directly into Java bytecode.
I was fascinated by Mirah when it came out. I’m glad someone used it to good effect!
Reminds me of 80s Mac games - they had a tastefulness and crispness in graphics that other home computers at the time lacked, helped by the monochrome yet high-res constraints.
I was fascinated by Mirah when it came out. I’m glad someone used it to good effect!
These UIs look so nice! There’s something about this aesthetic that really comes off as clean.
Maybe lack of color prevents bad color choices
Reminds me of 80s Mac games - they had a tastefulness and crispness in graphics that other home computers at the time lacked, helped by the monochrome yet high-res constraints.
This makes me sad that only a few months ago my 2nd generation Kindle died so I can’t try these games out.