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The original title of this post is “Level Design and Shaping a Cogmind Experience,” but I felt that the audience here would be more familiar with the name of the genre than the game itself.

If you’re one of the lucky 10,000, Roguelikes are a type of video game that has remained virtually unchanged since Rogue, which was released in 1980 for Unix mainframes. Most games are based around procedural generation and dungeon crawling.

Cogmind is a modern, sci-fi take on the genre and possibly the most user-friendly roguelike out there.


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    Cogmind’s entire devblog is a fascinating read, and pays a great deal of attention to UX while staying true to the roguelike aesthetic. Good share.