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    Two ESP32 VGA projects I’ve been playing around with heavily are Bitluni’s ESP32Lib and Fabrizio Di Vittorio’s FabGL. Both have their advantages and drawbacks. With the former I’m working on integrating it into an abstraction layer for an OS project I’m working on across different device formats. For the latter I’m designing a self-build modern CP/M system that uses an ESP32 to drive the screen.