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58 results for "domain:gamasutra.com"
4
Scroll Back: The Theory and Practice of Cameras in Side-Scrollers (2015)
games
gamasutra.com
via
hwayne
14 days ago
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cached
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no comments
0
5
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
games
programming
gamasutra.com
via
nickpsecurity
1 month ago
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cached
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2 comments
2
4
Building an AI Sensory System: Examining The Design of Thief: The Dark Project
ai
games
gamasutra.com
via
friendlysock
2 months ago
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cached
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no comments
0
4
The great video game exodus
games
practices
gamasutra.com
via
calvin
2 months ago
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cached
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2 comments
2
4
The combat design of DOOM
video
games
gamasutra.com
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friendlysock
3 months ago
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cached
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no comments
0
6
Designing Highly Replayable Stealth Levels for Payday 2
games
practices
gamasutra.com
via
friendlysock
3 months ago
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cached
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2 comments
2
10
The making of Dark Castle
games
historical
mac
gamasutra.com
via
calvin
5 months ago
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cached
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no comments
0
3
The Trust Spectrum
cogsci
games
gamasutra.com
via
friendlysock
5 months ago
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cached
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no comments
0
3
Now you can muck around with the Build engine successor: Build2
games
graphics
release
gamasutra.com
via
friendlysock
5 months ago
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cached
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no comments
0
14
3D engine entirely made of MS Excel formulae
programming
gamasutra.com
via
Yogthos
6 months ago
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cached
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2 comments
2
6
Classic Tools Retrospective: Tim Sweeney on the first version of the Unreal Editor
games
gamasutra.com
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j11g
7 months ago
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cached
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no comments
0
4
Game Design Deep Dive: Creating believable crowds in Planet Coaster
games
gamasutra.com
via
calvin
7 months ago
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cached
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no comments
0
9
Post Mortem: The Death of Flash and Rewriting 1.4 Million Lines of Code
games
gamasutra.com
via
mulander
8 months ago
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cached
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no comments
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9
Memory Matters: A special RAM edition of Dirty Coding Tricks
games
performance
programming
gamasutra.com
via
calvin
8 months ago
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cached
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no comments
0
2
Welcome to SSL (aka 'SS-Hell')
security
web
gamasutra.com
via
resir014
8 months ago
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cached
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no comments
0
20
Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem (part 1/2)
games
hardware
gamasutra.com
via
av
8 months ago
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cached
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no comments
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18
[Post Mortem]: I thought I could ship at least 700 units to stay in business
games
gamasutra.com
via
mulander
9 months ago
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cached
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9 comments
9
3
In-a-Gadda-da-Procgen: Generating Procedural Flowers
graphics
gamasutra.com
via
friendlysock
11 months ago
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cached
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no comments
0
5
How (and why) we ported SHENZHEN SOLITAIRE to MS-DOS
games
programming
gamasutra.com
via
calvin
12 months ago
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cached
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1 comment
1
2
3 Simple Steps to Implement Inverse Kinematics
ai
games
math
gamasutra.com
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friendlysock
1 year ago
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cached
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no comments
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