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– Graphics programming
2
The Line on the Spline
graphics
teofilobd.github.io
via
calvin
5 months ago
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cached
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no comments
0
1
Screen-filling Rasterization using Screen-aligned Quads and Triangles
graphics
performance
cginternals.com
via
mikejsavage
6 months ago
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cached
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no comments
0
1
Automated Verification of Functional Correctness of Race-Free GPU Programs (2017)
☶
pdf
c
formalmethods
graphics
fos.kuis.kyoto-u.ac.jp
via
nickpsecurity
6 months ago
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cached
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no comments
0
8
Smoothly Filling Holes in 3D meshes using Variational Calculus and Surface Fairing
graphics
math
erkaman.github.io
via
calvin
6 months ago
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cached
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1 comment
1
2
Vulkan Applications Enabled on Apple Platforms
graphics
ios
mac
release
khronos.org
via
calvin
6 months ago
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cached
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no comments
0
12
Colorization Using Optimization
☶
graphics
math
cs.huji.ac.il
via
akpoff
6 months ago
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cached
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no comments
0
6
Raymarching tutorial
art
graphics
shadertoy.com
via
mikejsavage
6 months ago
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cached
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no comments
0
13
Planet Shadertoy
art
graphics
programming
shadertoy.com
via
Yogthos
6 months ago
|
cached
|
3 comments
3
11
Slug Font Rendering Library
graphics
sluglibrary.com
via
fcbsd
6 months ago
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cached
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6 comments
6
6
Why Dots Per Inch Isn't Pixels Per Inch
design
graphics
tedium.co
via
calvin
6 months ago
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cached
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no comments
0
18
Rendering OpenGL shaders to a LED-Cube
graphics
hardware
polyfloyd.net
via
Yogthos
6 months ago
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cached
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3 comments
3
2
LIFT: A Functional, Data-Parallel IR for High-Performance, GPU Code Generation (2017)
pdf
compilers
graphics
programming
lift-project.org
via
nickpsecurity
6 months ago
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cached
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1 comment
1
8
Books I had to read to develop a game engine
book
games
graphics
programming
haroldserrano.com
via
calvin
6 months ago
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cached
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1 comment
1
13
Writing a Wayland Compositor, Part 1: Hello wlroots
graphics
linux
programming
sircmpwn.github.io
via
emersion
6 months ago
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cached
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no comments
0
9
Let’s add a photo mode to Wolfenstein II: The New Colossus (PC)
games
graphics
reversing
weblogs.asp.net
via
calvin
6 months ago
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cached
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no comments
0
1
Implementation of a robust no-fit polygon generation in a C++ library (github.com)
☶
show
api
c++
design
graphics
math
release
github.com
via
ibisum
6 months ago
|
cached
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1 comment
1
3
Using K-D Trees to Calculate Nearest Neighbors in 3D Vector Space
graphics
programming
blog.krum.io
via
Yogthos
6 months ago
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cached
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no comments
0
10
Optimizing BitBlt by generating code on the fly
assembly
graphics
programming
windows
blogs.msdn.microsoft.com
via
tedu
6 months ago
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cached
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1 comment
1
4
An Intuitive Explanation of using Poisson Blending for Seamless Copy-and-Paste of Images
graphics
math
erkaman.github.io
via
calvin
6 months ago
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cached
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no comments
0
4
The Joy of Writing Shaders
graphics
programming
teaearlgraycold.me
via
calvin
6 months ago
|
cached
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no comments
0
2
Optimizing VR Graphics with Late Latching
graphics
developer.oculus.com
via
mikejsavage
6 months ago
|
cached
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no comments
0
1
DensePose -- Dense Human Pose Estimation In The Wild
ai
graphics
densepose.org
via
friendlysock
6 months ago
|
cached
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no comments
0
6
Non-photorealism
pdf
slides
graphics
cs.utexas.edu
via
friendlysock
6 months ago
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cached
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no comments
0
33
Programming the Linux Framebuffer
show
graphics
linux
cmcenroe.me
authored by
curtis
7 months ago
|
cached
|
15 comments
15
83
Xi: an editor for the next 20 years
video
graphics
performance
recurse.com
via
jamesjporter
7 months ago
|
cached
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25 comments
25
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