Wow, thanks for the article. I didn’t know about the feature and I’m loving it.
This is a message for SublimeHQ: Build a terminal emulator and I’ll be yours forever.
Yes!!!!! Oh yes!
What are you missing in existing terminal emulators?
Cmder, ConEmu etc in Windows works nice, but slow, and there are some perks.
Git Bash works fast but have more perks.
Hyper, Terminus and every other Electron-based solution is just out of the board by default because memory footprint and terrible performance.
I know there are things in Windows that are broken and aren’t the terminal emulator’s fault, but it could help on mitigation sometimes.
I’ve been trying it out, seems promising, but in Windows there are many issues yet (which reminds me, maybe should open an issue in their Github), and isn’t the fastest opening up right now.
I don’t know about you, but these days my work mostly involves navigating around a huge code base, finding relations between classes, identifying where to do the change and then write some code. Thus most of these editors seems to be focused at writing lots of code fast when what I need the most is going around and finding my way in the code fast.
So while I may save some time with Kakoune’s editing pattern, I will lose much more if I don’t have a reliable “Go To Definition”.
Kakoune has an integration for the langserver protocol, which gives you that fairly reliably, I find. Maybe not as good as full-blown IDEs, but I’ve found it more than good enough for most cases.
Just started Making Games For The Atari 2600 from 8bitworkshop.