Just recently defeated ganon. Had found 102 shrines. Searching the few remaining ones without hints takes time, and getting hints online kinda defeats the fun.
Unable to match the nerdiness of the OP, I decided I’ll just finish the game and go looking for new things during another time playing through. There won’t be as much novelty of discovery. I still remember running into my first wild animal, a fox, and being rather fascinated. And being horribly scared by the guardians shooting their lasers at me. But I won’t feel any need to progress quickly in the game and instead take the time to explore its fringes some more.
I don’t think I’m at the hundred mark yet. I’m doing the master sword trials from the dlc. I’ve gotten pretty good at reliably reflecting the giant lasers back to the guardians, I’m trying to max out the gears with the fairies before I go kick Ganon in the nards.
I’m glad for the new map functionality that shows the places you’ve been to, I’m sure it’ll help find shrines.
Maxing out won’t hurt, but they made the final big battle easy enough for children to beat. An 8 year old I know finished ganon well before I did, without much gear or hearts (but a lot of food). He was annoyingly proud of himself for days :)
This is what I love so much about the game. For every player it is something totally different. You can focus on so many different things and when you are done, there’s tons of other stuff to find.
I remember going to an AT&T store in the states to buy a prepaid card a few weeks ago. We put the card in my iPhone and there was some initial problems with the network. So the sales person had my phone in his hand and immediately double tapped the home button and closed all my apps. I nearly jumped in his face.
Next time I’ll have a print-out of this article with me. If even store employees think this is a good idea, the rumor is pretty wide-spread.
I really really dislike the aasm gem. The stack traces on state transition failures due to :guard clauses are super not obvious and very hard to debug unless you’ve run into it before.
I’ve seen a lot of use of aasm and similar gems, and I’ve yet to see a use that wasn’t improved by modeling separate objects. They seem like the perfect thing when there’s a handful of states and transitions, and then suddenly there’s an object with no invariants because it plays a dozen roles.
I always liked the workflow-gem a lot better than aasm. In terms of definition of states and events. I never had a problem with their stack traces. But unfortunately it is also sort of abandoned.
Another project used the state_machines-gem. I really, really dislike the syntax of defining the state machine itself. But imho it is the most actively developed and I think this is the one I’d look at first when starting a new project.
There’s a great talk by Glenn Vanderburg called “Real Software Engineering” where he compares software development to other engineering practices. It’s really great and worth watching. He really goes into this document and tries to explain why everybody took the first illustration from the document as “the model” for a software project eventhough they only looked at the pictures.
I think it’s also mentioned in the HN Thread.
Someone on HN pointed out:
This is basically a pay-to-win game simplified down to the leaderboard.
I (and obviously also the author of the page) like this categorization ;)
I’m glad I never got into this game. It’s really disappointing to see how much I see my friends spend on it.
I love this post for teaching me about the existance of PeerTube
Let’s hope PeerTube will make a dent on YouTube.
Activity Pub ALL the things!