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    I’ve been writing a game programming framework in Rust for the past couple months, trying to learn it and see how it measures up for game programming. Now I’m trying to hammer out a minimal roguelike game on top of it for the Seven-day Roguelike Challenge this week.

    So far I’ve been having fun with Rust. I don’t particularly need its style of avoiding garbage collection whenever possible and the slight extra complexity that follows from that, but it is quite interesting how it is positioning itself as both a serious contender to C++ and something where the type system is robust enough to eliminate almost all runtime crashes.