Awesome article, I am very interested in early 3d as well. I keep meaning to write up an article on the history of Polygon modelling and it’s history with LISP machines. Now that something else exists like what I imagined, I feel more confident about making it.
Rewriting the way GPU drivers work with OpenGL and Vulkan, etc. Instead of drivers being required in the OS they are ROM drivers on the GPUs and they work with the software without having to install a binary blog driver or anything. That way ALL OSes are GPU accelerated. You can flash the ROMs to update the GPU drivers.